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Bionic Commando: The Swedish PerspectiveVote Now!

Per Juhlén, Monday 07-07-2008, 11:37:31

Per Juhlén

Executive Producer

Time at Grin: 3 years and 6 months

Titles: GRAW1, GRAW2, Bionic Commando Rearmed, Bionic Commando.

As we are in the final stages of Bionic Commando Rearmed and Bionic Commando is getting further along, it is both interesting and useful to look back at what we have experienced.

The work on Bionic Commando has introduced a lot of new challenges to Grin as an upcoming developer and to myself as a person. Not only have we taken on the challenge to develop a game based on a classic masterpiece, we also took on the challenge of being one of the few developers working closely with a Japanese publisher.

The cultural differences are vast between Europe and Japan, that was no surprise, but still something that needs to be taken into account and is a factor that has affected the day-to-day work. Apart from these two factors, we have also faced the task of creating a game that blends the western style with the Japanese style of making games from a design perspective.

As a person working on the production side it has granted me tons of knowledge within many areas as well as numerous headaches. A common mistake within any industry is to go into a new project with the mindset that there is a right way and a wrong way, because there is not. Working in a multi-cultural development environment requires a lot of flexibility and an openness to focus on the goal and not get stuck in the process of getting there. We have focused on establishing a unified vision of every task ahead and once that is done, we just agree on the most efficient way of reaching our goal and that is when you need to share the best practice approach. That is the best piece of advice I can give to anyone, regardless whether you are running a project with friends or if you are a well established developer going into a relationship with a publisher.

Looking at Bionic Commando as a brand it definitely has some things that need to be the core around which the game is built. The original stood out because of three things: the swing mechanic and grappling hook, the cover-based gun play and the extremely slick level design that encouraged mastery of the aforementioned mechanics. Well, the music was great as well, which it will be in Bionic Commando Rearmed and Bionic Commando too. (I guess other points will be brought up as well just to flame me).

Bionic Commando Rearmed is a different matter, since it is so closely based on the original title and with the focus of building out an already excellent feature set. The 3D version however introduces so many new possibilities and in them tough design challenges.

We have built the game around the same key components as the original but adapted them to 3D free roaming environments. So the new game play introductions came naturally when designing the game - if you have a grappling hook that you have full control over what would you do? Of course you want to be able to interact with background objects and enemies, throw objects at enemies, use it in close combat and also a mean for transportation.

And what would Bionic Commando be without guns and gun fights, well, not Bionic Commando. So we implemented a straight-forward and well-balanced gun fighting system that works well together with the swing mechanic. Things needs to be handled on a slightly higher level due to the speed with which you can travel and the greater distances that this requires. So naturally the levels need to be designed around the grappling hook being your way of exploring the game and all the possibilities that it introduces.

And this time around you will have various multiplayer modes on both titles which will give you the opportunity to enjoy the games a long time after you have played through the single player campaigns.

Both Bionic Commando Rearmed and Bionic Commando are exceptional games and will attract the same crowd to a large extent. They are of course different in many aspects but just as the original they are focused on a few key features around which the rest of the game is designed and built. This is the vision upon which the Bionic Commando will re live its life once again and it will be unique, fun and challenging just as the original game still is.

Comments

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Jaz the Spaz
Username:
Jaz the Spaz
Date posted:
07-07-2008

...a game that blends the western style with the Japanese style of making games from a design perspective.

I guess you could day it's a bit like Metal Gear Solid 4 in that respect?
hyperslug
Username:
hyperslug
Date posted:
07-07-2008

@jaz the spaz

yeah... but hopefully with more that four hours of actual gameplay...
Jaz the Spaz
Username:
Jaz the Spaz
Date posted:
07-07-2008

@hyperslug

Haha, the cinematics more than made up for it though.
hyperslug
Username:
hyperslug
Date posted:
08-07-2008

@jaz the spaz

yeah is suppose so, but i personally didn't find it that satisfying. I loved the cinematics a lot, but the overall story seriously lacked the same focus as the prevouis installments in the series. It's just like Return of the Jedi or X-men the last stand, an unworthy ending to a great series.

I also just felt rushed around a few random locations, and lets face it! the two first parts were the only ones that were THAT GOOD. those parts were perfect, but i missed that kind of gameplay for the rest of the game. Europe was boring and part 4 wasted a lot of potential for that special location. The last part was barely playable at all, which still annoys me a lot, since it would have been the perfect time to throw in classic mgs gameplay, snake infiltrating an enemy fortress! it was that, but only for 3 minutes or so.

Mgs4 is great, but not fantastic i think... i hoped for a different game i guess

Sorry for the lengthy OT topic rambling.... WUUUU BC ROCKS!!! thats it! the post is ok now :)
hyperslug
Username:
hyperslug
Date posted:
08-07-2008

Hey Ben Judd and friends!!!

You didn't mention me in the list of itunes reviewers, is that because i rated it on the danish store? in danish? and/or because it was only 2 lines? i did give you five stars you know :)
rapskallion
Username:
rapskallion
Date posted:
10-07-2008

Snake rules!

Let me just echo those sentiments about the first two acts and how they were brilliantly amazing. They're even better the second go-round. Just astonishing. The European act leaves much to be desired and the load times on the rail sequence definitely cuts away at the suspension. The 4th act was cool to see in next-gen and the Metal gear fight is super great. Act 5 with Mantis and the final battle with Liquid atop the Haven are splendid as well, but what the hell was all that crap that Big Boss was saying...."when zero becomes one, 1 becomes 10, 10 to 100, but without one everything goes back to zero...or something like that. Man that was confusing. Anyway, that game is the sole reason I now own a PS3, and Snake is such a great playable character too. I just don't think I'll ever try for the Big Boss Emblem on the Boss Extreme. That's FORKInG insane!

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